A downloadable game for Windows

This is a unity project that contains Two main things

  • Goal Orintated Action Planing
    • A form of game AI planing to manage a wide varity of goals, through making plans or strings of actions.
  • WorkOrderFSM
    • What I hope to be a robust, simple to use, Finite State Machine

Feel free to have a poke through my mesy code. If you have any questions about it, let me know in the comments.


BenjaminDrury_GOAP_v1.zip 156 kB

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